+ Parent-child games are not only beneficial to the emotional communication between parents and children in the family, close parent-child relationships, and promote the healthy development of children, but also play an important role in promoting and influencing children\’s physical games and partner games. Children\’s attitudes and methods towards objects and interpersonal communication acquired in parent-child play activities will be transferred to children\’s physical games and partner games. In turn, the experience children gain in physical games and partner games will further enrich the content of parent-child games. Doudehui has selected 100 examples from many parent-child game activity plans, which are intellectually beneficial, as well as those that cultivate sports and emotional intelligence. Children in infants, kindergartens and elementary schools can play them. Now they are shared with parents: 1. Preparation tools for treasure hunting in ruins: Analysis of the flash card game: Spread the flash cards on the ground and ask the children to find the flash card designated by the teacher among the many cards. The one who finds it fastest wins. Or find the most to win. Note: It can be used with the sentence pattern \”Where is the —–?\” 2. Hide and Seek Preparation Tools: No Game Analysis: The teacher arbitrarily says a series of words, and deliberately omits a word when saying it the second time. Ask the children to quickly Say the missing word. Note: 1-3 words may be omitted to increase the difficulty of the game. Game extension: The teacher can show the flash cards instead, then take one of them away and ask the children to quickly name the hidden flash card. 3. Prepare tools for throwing handkerchief: Handkerchief game analysis: The whole class forms a circle, a child holds a handkerchief, walks around the circle, speaks sentences while walking, and throws the handkerchief behind a person\’s back at will. The person who is thrown should immediately Pick up the handkerchief and chase the person who lost it. When you catch him, pat him. The person who lost the handkerchief must try his best to run around in a circle and sit down in the seat of the person who lost the handkerchief. The person who lost must go to the front and be the next person to throw the handkerchief. Note: Note that the direction of running must be consistent with the direction of the original circle. Two people must run in the same direction. Game extension: The handkerchief can be changed into a flash card, and everyone can say the words on the flash card while walking. 4. Preparation tools for the fishing game: several magnets, tie ropes, tie them to chopsticks, put several paper clips on flash cards. Game analysis: Invite two groups of children to start a fishing competition respectively, and take turns to send people forward to listen to the teacher\’s instructions to fish \”Catch\” the__.\” Children use homemade fishing rods to catch flash cards according to the instructions. The team that completes it first will get points, and so on. Whichever team scores the highest will win. Note: Children who do not participate need to repeat the words specified by the teacher in the position. 5. Preparation tools for carton treasure hunt: two large cartons, two groups of the same words. Analysis of the flash card game: Divide the class into two groups and place the flash cards in two cartons respectively, but put some torn paper in each carton. Hide the flash cards in shredded paper, and the two groups take turns sending people out to compete. The one who finds the correct flash card according to the teacher\’s instructions gets points, and so on. Note: Other children in the same group cannot help find the child and must keep a distance. 6. Little Painter Preparation tools: blackboard, chalk Game analysis: The teacher draws a picture in advanceAfter placing a simple picture in the center of the blackboard (for example: bear, watermelon, etc.), the children are divided into two groups. They take turns saying words or sentences one by one according to the teacher\’s actions. Children who speak quickly and correctly can draw a picture on the blackboard. Whichever group completes the work specified by the teacher first wins. Note: The order of taking turns to answer questions after grouping must be determined in advance. Other children cannot help. Game extension: It can also be changed to the teacher specifying a work and asking two groups to send representatives to draw it, and the other children will help say sentences or words underneath. The group that completes the work first wins (or the team that completes the most works within the specified time wins) ) 7. Preparation equipment for throwing snowballs: waste paper, paper basket Game analysis: The teacher crumples the waste paper into a ball to make a snowball in advance, prepares the paper basket, and asks the children to say sentences or words according to the teacher\’s requirements. If the answer is correct, they can throw it. Snowball game, rewards young children for throwing snowballs (balls of waste paper) into wastebaskets. Main points: Pay attention to the position of the wastebasket to reduce the difficulty of the game and increase the fun of the game. 8. Little Detective Preparation Tools: Flip Chart Game Analysis: Show the flip chart and ask the children to find the corresponding picture location on the flip chart according to the words spoken by the teacher. Note: During the game, children can be asked to ask \”what do you see in the picture?\” Teacher \”I see… Game extension: Children can be asked to play the role of a little teacher according to their mastery level 9. Preparation tools for Fiery Eyes and Gold: Small card, magnetic buckle game analysis: Use the magnetic buckle to stick the letter (word) small card on the blackboard. The teacher says the letter (word) and invites two children to compete to see who can find the letter first. Note: When children find letters During the process, guide the children in the position to clap their hands and say letters (words) to cheer up. 10. Preparation tools for the fish tail matching game: several fish and fish tails, analysis of the small card game: draw the body and tail of the fish and cut them out. Draw word cards on the child\’s body, write letters on the tail, and spread them on the blackboard or put them on the table. Each child takes turns to come forward and connect the fish and the fish tail, and put the letters correctly. and read out the representative letters. Note: This is a matching game, so it can also be applied to the matching of words and pictures, or the matching of synonyms and antonyms. 11. Ostrich game preparation tools: flash cards, clips Game analysis: the whole class gathers Sit down in a circle and choose two children to play the game. The two children are facing each other. Use binder clips to randomly clip a flash card to each child\’s back. They must keep their hands behind their backs and pretend to be ostriches. , after hearing the teacher say \”ready, go!\”, the two children began to crane their necks to peek at each other\’s back to see what the flash card was. The one who saw it first raised his hand to answer the answer. If the answer is correct, you will get points. Note: It can guide other children. The children read the letters. After reading the 26 letters, if no child can say the other party’s flash card word, the activity ends and the group is changed. The child who says it gets a reward. 12. Number game game analysis: The teacher said: \”Group of\” and a number, \”5\” or \”8\”. Children must run and press the teacher\’sForm a group with the number mentioned and other children of the same number. Once the group is complete, sit down. Children who do not have a circle must count the number of people in the circle. Note: This game requires a large space, so it is recommended to play it in a relatively open area or in groups. Game extension: Extended to a group game, prepare flash cards in advance and give them to the children. The teacher says \”Group of\” and a word. The children holding the word must be grouped together, and the children representing other words must Don\’t move or you\’ll be out. 13. Memory test Preparation tools: flash cards Game analysis: After dividing the whole class into groups, each group takes turns sending one child to play the game. The teacher holds 3-5 flash cards and shows them in a certain order. Children who have not participated in the game need to read the words on the cards. After reading 3-5 cards, ask the two children participating in the competition to say the contents on the cards in order. Note: The number of cards can be determined according to the child\’s ability, or the child can only be asked to repeat the words on the card, and there is no need to proceed in order. 14. Preparation equipment for devil invasion: chairs (one less than the number of people in the game) Flash card game analysis: All children surround the city in a circle, and there is one less chair than the number of people. Choose one child first or let the teacher be the ghost. There are no chairs to sit on. Others The children can sit down first, and each child takes a flash card. The words on the flash card represent themselves. The child who is the ghost (teacher) randomly says one of the words (such as apple), and the child holding the flash card in his hand You have to stand up and change seats. The child who is a ghost (teacher) takes the opportunity to grab a seat and sits down. The child who does not grab a seat continues to be a ghost, and so on. Game extension: You can read two to three words at a time and let the whole class change places together to increase the excitement of the game. 15. Preparation equipment for the greeting game: chairs (one less than the number of players) Game analysis: All children surround the city in a circle, and there is one less chair than the number of people. First choose one child to be a ghost. He has no chair to sit on, and other children can sit down. , he walked around the outer circle and randomly patted the shoulders of two children who were sitting down. The two children who were photographed had to stand up and run in opposite directions. The ghost took the opportunity to sit down on the chair of one of them. Those who grab it will be treated as ghosts, and so on. Note: Children are asked to speak sentences according to the curriculum requirements while walking around. 16. Find friends and prepare tools: flash cards. Game analysis: The teacher sticks the flash cards on any part of the child\’s body, and the child touches the flash cards together according to the words the teacher says. For example, the teacher says apple, boy. The two children move their bodies to stick the two cards apple, boy. face to face. Note: Sticking cards on hands, feet, and buttocks can make the game more interesting. 17. Big Bad Wolf preparation tools: various flash cards and a lamb flash card game analysis: The teacher acts as the Big Bad Wolf, the child with his back turned stands, and the other children act as lambs, standing about one meter away from the Big Bad Wolf. , the little sheep asked the Big Bad Wolf \”What do you like?\” The teacher began to show the flash cards in turn, and the Big Bad Wolf and the children followed the flash cards given by the teacher.The card answered \”I Like__.\” When the teacher took out the picture of the lamb, the big bad wolf started to catch the lamb, and the lamb he caught was eaten. Note: The space must be larger, and children should be careful not to be pushed or collided. Game extension: For younger children, the game can be changed to the children standing in front of the chair to play the game. The teacher shows the flash card and adds the Big Bad Wolf flash card in the middle. When the teacher shows the Big Bad Wolf flash card, the children sit down quickly. The slowest one eaten. 18. Analysis of the Little Hand Sticky Game: The teacher places the big card at any position of the teacher in advance. The whole class asks the teacher \”hand, hand, where are you?\” Stick it on the apple flash card. The person who is not stuck will be the next person to give orders, and so on. Note: This game is suitable for classes with a small number of people. If the number of people is large, it can be played by some children. Cards can be attached to teachers or children to increase the fun of the game. 19. Preparation tools for matching: flash cards, blackboard, magnetic buttons. Game analysis: This is a matching game. The teacher prepares flash cards, 2 for each word. Show the flash cards after shuffling the order. After the children read the flash cards, the teacher uses the magnetic buckle to stick the flash cards on the blackboard. Children need to test their memory to remember the location of the flashcards. After pasting the flash cards, ask the children to find 2 identical flash cards. Game extension: If there is only one pair of flash cards, you can instead ask the children to find the flash cards designated by the teacher. 20. Preparing tools for guessing cards: Flash card game analysis: The teacher first shows the prepared flash cards to the children in the class and reviews them one by one. The children in the class are asked to put their hands on their heads and are not allowed to peek. The teacher will The flash cards are handed out one by one, and the children are asked to hold the flash cards on their heads. When the teacher says \”Go\”, all the children start to see what the flash cards on other people\’s heads are, and avoid guessing what their own flash cards are. Which word. Note: Children who guess their own cards can say the sentence \”This is a __\” 21. Fighting the devil (roll call game) Preparation equipment: an air hammer, analysis of the flash card game: Children participating in the game gather the flash cards into one circle (the flash card faces other children), the teacher holds an air hammer as a messenger to attack the devil, and holds a soft sword air hammer. Then the teacher randomly shouts the word on a certain flash card, and immediately passes to the child holding the word flash card Walk away, and the child whose name is called must shout out another word on the flash card before being hit, otherwise he will be defeated by the messenger. Note: Children must master the words used in the game before playing. It is recommended that the teacher be the messenger during the game, so that the game can be controlled and accidents can be avoided. 22. Preparation tools for traveling around the world: flash cards. Game analysis: Group the children into groups and set up a train. The child in front is the guide and the flash cards are placed in different locations in the classroom. According to the words spoken by the teacher, the tour guide needs to lead the team members to different flash cards. Note: Teachers should choose more lively and clever children to drive trains as tour guides.23. Preparation tools for Carrot Squat: word flash card game analysis: Select the same number of children according to the number of words to come to the stage. The teacher will give each of them a flash card, and then the teacher will randomly choose one to start the game, as the teacher said : \”apple\”, the child with the apple flash card should \”apple down, apple down, apple down then banana down\” and do the squatting action. Next, the banana will do the same action and designate the next squatting child. Note: This game is more suitable for older children or preschool children. Game extension: You can change squatting into different actions, such as swinging, jumping, etc. 24. Support frontline game analysis: Divide the whole class into several groups and listen to the teacher’s instructions to collect things. The whole class of children asks the teacher “What do you want?” The teacher replies “I want 3 shoes, 2 coats, 2 hats.” for each group. Just start collecting things according to the instructions. The faster the group collects the correct things, the more points it will score. Note: The designated items can be changed to classroom items or stationery, etc. Teachers can prepare the things to be collected for children in advance, and children will come to the stage to search according to the instructions. Game extension: Teachers can ask children to collect teaching word cards regardless of the teaching content. 25. Preparing tools for musical chairs: Analysis of the chair game: surround the chairs in a circle, and the whole class walks around the chairs while singing. When the teacher calls \”Stop\”, each child must find a seat to sit down as quickly as possible, and the slowest one must Answer an English question or word from the teacher, and continue playing in this way. Note: Children need to be asked to sing or practice sentences and songs while walking around. Game extension: You can instead ask two people to sit in a seat together and practice conversation with each other. , Chairs can also be placed randomly, but the walking route must be specified. 26. Analysis of the body letter game: Divide the class into several groups. Each group takes turns sending a representative to the podium. The teacher arbitrarily designates a letter, and then he must use his butt to write the letter for the team members to guess. If they guess correctly, they will get points. If you guess incorrectly, guess in another group, and so on. Note: It is suitable for children in middle and large classes. Children in small classes are required to do the same actions as the teacher and let other children guess. Game extension: according to the age of the children, other parts of the body can be used to write letters, such as hand characters, heads… .wait. In addition to writing letters, you can also draw shapes for young children to guess. 27. Tools for making hoops: plastic rings, flash card game analysis: The teacher scatters the picture cards on the ground, and asks the children to stand at the specified location and throw the plastic ring onto the flash card read by the teacher. The child who throws the ring must read it correctly. Points are awarded for revealing the words on the flashcards. Note: Children take turns one by one. Do not throw the circle together and cause accidents. Extension of the game: You can use actual items instead of pictures to play. You can also put the flash cards in different plastic circles. The children will throw the ball according to the teacher’s prompts. Rewards for throwing correctly within the prescribed circle. 28. Preparation of bomb word cardsUtensils: flash cards, bomb card game analysis: First mix the bomb cards with other flash cards, divide the whole class into groups, and give ten points to each group. Then the teacher will turn over the flash cards to the whole class one by one, and the whole class must As soon as you read it out, if the bomb card is turned over, the whole class must pretend to be bombed until they sit down immediately, and the group that is the slowest to lie down will lose one point. Note: Pay attention to the number of times the bomb card is shown, which can prevent children from adjusting their emotions. 29. Preparation tools for unkillable flies: fly swatter Game analysis: Cut a square in the middle of the fly in advance, and then write different letters on the blackboard. The children use the hollowed-out parts of the fly to set the letters according to the letters the teacher said. Game extension: letters can be changed into different letters. 30. Hide and seek preparation tools: flash card game analysis: ask a child to act like a ghost and close his eyes. The teacher hides the card on a child\’s chair and asks the child to sit on it. above. Then ask the child who should be a ghost to search for the card. When he is closer to the card, the child will read the word louder and louder and farther away from the card. Children have been guided to find the big card. Game extension: Guide the children to say \”Let\’s play hide-and-seek\” when hiding the cards 31. Preparation equipment for the shooting game: ocean balls, cardboard boxes, flash cards Game analysis: prepare several cardboard boxes for shooting, with flash cards on them, children Throw the ball into the designated carton according to the teacher\’s instructions. 32. Preparation tools for building a house: flash cards, building block game analysis: Divide the whole class into two groups, and place a building block in the middle of the classroom. The teacher takes a flash card each time and asks two groups of questions in turn. If you answer correctly, you can take a building block and put it there. On the middle block, stack them one by one, and so on. The group that finally collapses the house loses. Note: You can also divide the houses into 2 groups, and each group will stack their own houses after getting the opportunity. 33. Mine clearance preparation tools: flash cards, bomb cards, gift cards Game analysis: Paste multiple gift cards and bomb cards on the blackboard in order. Ask the children to answer the flash card content specified by the teacher. If they answer correctly, they will have the opportunity to put a card on the stage. If they turn over the gift card, they will get a gift. If they turn over the bomb card, they will lose. 34. Go ahead and prepare the tools: a chart (you can design it yourself), a few magnets, big dice game analysis: draw a chart (mostly a table with 24 squares), and number each grid, and number the numbers 1 is the starting point. Each group places a magnet on the grid as a representative. The teacher asks the questions and the children answer. The group with the correct answer can go to the front and roll the dice and move the magnet according to the number rolled. If they are lucky, it stops at the place where they can climb the ladder. Grid, whichever group reaches the finish line first wins. Note: You can also write the questions you want to ask directly on the grid to make it easier for children to answer. Different colors can be added to the grid, for example, a red grid requires one step forward, etc., to increase the complexity of the game. 35. Man-eating shark preparation tools: magnets, dice Game analysis: Divide the whole class into two groups, one group is the man-eating shark shark, and the other group is the swimmer. Draw a picture on the whiteboard. The man-eating shark and the swimmer are ten steps away. , the swimmer is ten steps away from home, and the end point is home,The swimmer must get home before being caught by a shark. The teacher can ask both groups any English question, and the first to answer correctly gets to roll the dice and move the magnet to see whether the man-eating shark eats the swimmer or the swimmer gets home first. Note: In the same way, you can design various charts that chase linearity, such as the devil does not want Santa Claus to send gifts, etc. 36. Sleeping monster preparation tools: flash cards, air hammer game analysis: The teacher acts as a sleeping monster, holding many flash cards in his hand, pretending to sleep on the table, and then the children take turns hitting the sleeping monster’s butt with an air hammer to wake him up. The sleeping monster takes flashcards and asks questions to the child who woke him up, and gets up to catch him. The child will get one point if he answers correctly and quickly returns to his seat. Note: It is not really about chasing children, it is just to increase the fun of the game. If the children run slowly, the teacher can slow down the speed. 37. Preparation tools for jumping music: Flash card game analysis: Place 3-4 flash cards on the ground, about half a meter apart. Every time the teacher reads a flash card, the children will jump behind the flash card and make the wrong jump. Or the child who jumps the slowest will be eliminated, and the child left at the end wins. Note: Teachers can speed up the reading of flash cards to increase the excitement of the game. 38. Preparation equipment for tiger catching people: flash cards, tiger picture card game analysis: First mix the tiger picture card with other flash cards, then the teacher draws a rectangle on the ground (large hula hoops can also be used), and all children put one of their own In the foot room frame, the teacher will turn over the self-cards one by one to the children, and the children will read out the words one by one. However, if the tiger card is turned over, the teacher playing the tiger will start to catch people, and the children must quickly jump back to their seats. If you catch it, pretend to be a tiger and continue playing. Note: If the space is small, you only need to quickly pull your feet out of the frame. 39. Preparation equipment for kickball game: soft ball or beach ball Game analysis: Divide the whole class of children into two groups, line up in two rows facing each other, about one meter apart, and then place the ball in the middle of the two rows. Two rows are required. Aim directly at the opponent or other people and kick the ball with your feet, but do not touch the ball with your hands. The person who takes the turn to kick the ball will say one of the words learned today. Note: You can also say a new sentence or poem you learned today. 40. Preparation tools for Five Body Throwing: Flash Card Game Analysis: Divide the whole class into two groups, and each group takes turns sending representatives to play. The teacher first scatters eight flash cards on the ground, and then the teacher reads out one of them at will, and the representatives of the two teams You must quickly hold down the correct flash card with your hands or feet. The person who covers the director card with his limbs the fastest wins, and so on. Note: Do not spread the flash cards too far apart, and limit the reach of the child\’s limbs. 41. Right or wrong chair preparation equipment: two chairs, flash cards (or objects) Game analysis: The whole class is divided into two groups, put two chairs in front of the stage, one marked true, one marked false, invite 2 children Look at the items displayed by the teacher and listen to the questions. For example, if the teacher holds a yellow balloon and says \”The balloon is yellow.\”, the representative must run to the true chair and sit down. The team with the fastest answer and the correct answer will get one point. Note: thisThe question must be asked in the affirmative. 42. Analysis of the Standing Game: Divide the class into two groups, and send a representative from each group. The teacher asks the following group members any English questions. The group with the correct answer can ask the representative of the wrong group to stand on one foot, and continue. Answer the question. If you continue to make a big mistake, continue to stand on one foot. Let\’s see who lasts until the end. Note: Suitable for children in middle and large classes 43. Hot potato preparation tools: Soft ball game analysis: The teacher says a sentence or asks a question at will, such as \”What day is today?\”, and throws the ball to one of the children and catches it. The child who gets the ball must answer the question and ask the next question within the time limit, and then throw the ball to the next child. If it exceeds the time limit, he will be out. Game extension: The difficulty of the game can be changed according to the age of the child. For example, the child who catches the ball only needs to say the same sentence or word as the teacher. 44. “Who” is missing? Preparation tools: Flash card game analysis: The teacher shows several flash cards and lets the children look at them for a few minutes. Then everyone is asked to close their eyes. The teacher takes away one or several flash cards at will and changes the positions of the other cards. Ask the children to open their eyes. Open your eyes and the teacher asks \”What\’s missing?\”, and the child who gives the correct answer gets points. Note: If the child is small, there is no need to change the position of the flash card to avoid it being too difficult. 45. Reaction Game Preparation Tools: Flashlight Game Analysis: Place some flash cards on the ground, turn on the flashlight, illuminate these flash cards in a circle (you can circle while reciting a poem), and finally stop at a flash card The first child to correctly pronounce the word on the flashcard will score. Note: Teachers must have certain field control abilities and pay attention to safety. Children can be asked to take pictures of the words. 46. Analysis of the clapping game: The teacher first sets a situation that requires clapping, such as when a certain word is seen, or when the teacher puts the flash card behind his back. After setting up, show the flash card and ask the children to say the words. Game extension: You can use sounds or other actions (such as stepping) instead of clapping. When practicing sentences, you can change it to clapping when you say a certain word in the sentence. Or listen to the teacher speaking a sentence and clap when hearing a certain word. The teacher can change the speed of speaking the sentence to increase the fun of the game. 47. Preparation equipment for driving a train: chairs Game analysis: Ask children to stand and say sentences or words. Children must sit down immediately when the teacher gives instructions such as clapping or turning their heads. Note: During the activity, children can be asked to clap their hands while talking. 48. Tools for fishing: flash cards Game analysis: Ask two children to hold hands to form a net, place the cards on the floor, and the children frame the words in the net according to the teacher\’s instructions. Two groups of children can be invited to compete. Precautions: Pay attention to safety and avoid collisions between games 49. Back-to-back preparation equipment: Flash card game analysis: Ask 2 children to hold the flash cards and stand on their backs for the test (the front of the flash cards is facing out), and the teacher issues the instruction \”1 , 2, 3.\” The two children took one step forward respectively. When they reached 3 steps, the teacher said \”GO\”, and the two children immediately turned around and said each other loudly and quicklyWords on flashcards in hand. Quick and accurate wins. Note: The children below can cooperate and issue commands according to the teacher\’s gestures, but they are not allowed to prompt. 50. Wrestling competition preparation tools: a newspaper. Game analysis: Divide the whole class into two groups, spread the newspaper flat on the ground, and send representatives from each group. To answer the teacher\’s question, the representatives stand back to back on both sides of the newspaper. The teacher asks questions at will. The representative who answers the correct answer first takes a step back. This continues until the buttocks of the two parties touch and the wrestling begins. Whoever gets the other person out of the newspaper first wins. Note: Be careful about the safety of the wrestling match. It is best to move the tables and chairs away. Suitable for preschool children 51. Preparation equipment for changing seats: flash cards (2 cards of each type) Game analysis: The teacher and the whole class sit down in a circle, the children hold the flash cards in their hands, and the children ask the teacher \”what do you like?\” The teacher replies According to the teacher\’s answer, the two children on the flash card who were mentioned must get up and change places immediately. The teacher will then grab the seat of any one of them, and the child who was grabbed will sit in the teacher\’s seat and answer the other questions. For children\’s problems, use this to retreat within. Notes for teachers: Teachers do not have to actually compete for positions, they just need to create a tense atmosphere. 52. Preparation tools for thunder and lightning games: flash cards, binder clips Game analysis: The whole class is divided into two groups, and the representatives take turns to come out for a duel. The representatives had flash cards stuck on their bodies, and Teacher Shan gave the command \”lightning, lightning, lightning, go!\” The two children shook their bodies as if they had been hit and shook the flash cards to the floor. And say the words on the flashcards that were shaken to the floor. The one with the correct answer wins. Note: Change the number of participants according to the children\’s routine. 53. Preparation tools for word erasing game: Blackboard erasing game analysis: Divide the whole class into two groups. The teacher writes some letters on the blackboard. The two groups take turns sending representatives to erase the letters in front. The teacher reads them randomly. For any word on the blackboard, the group that quickly and correctly erases the word will get points. The group that erases the word incorrectly will have points deducted. The group that erases it too late will not get points or deduct points. In the end, whichever group gets the highest score will win. 54. Transportation team preparation equipment: flash cards or real objects. Game analysis: Two children place the flash cards on their heads and transport the flash cards to the designated place. The one who arrives fastest wins. Note: If the flash card accidentally falls on the floor, you must return to the starting point to continue. Do not hold the flash card with your hands. Game extension: Set to transport 2 children with their bellies holding the card. Or clip the flashcards to your legs and hop to transport them. 55 Teeth Loss Preparation tools: eraser Game analysis: Draw 2 faces with big mouths on the blackboard. The mouth is full of teeth. The winning team of the two groups can remove the teeth of the other group. In the end, all the teeth were lost. Game extension: It can also be extended to remove any pattern 56. Preparation equipment for picking apples: small cards. Game analysis: draw a big tree on black and white and cover it with small cards (multiple of each type). Please follow the teacher’s instructions. Take off the designated card. Win quickly and accurately. Note: Children in middle and large classes can choose a 2-person match.Game format 57. Colored ball preparation equipment: various colored soft balls. Game analysis: The teacher shoots the ball to the children and says a sentence or word. The child who shoots the balloon next must say the same word or sentence. Note: Pay attention to discipline control and control children from getting up to chase and shoot balloons. 58. Preparation equipment for cat and mouse: cat headwear, flash card game analysis: ask 3-4 children to use different flash cards to make mice, the teacher plays the cat, the teacher says the words, and the children holding the instruction word cards need to Squat down immediately or the cat will eat you. Note the extension: The cat can be changed to walk behind the mouse, and when it walks behind a child, the other children will say the flash card in the child\’s hand. For example, if the child holds A in his hand, the child below will say \”A, A, A.\” do you like it?\” The teacher answered, if the answer is \”NO\”, then continue walking, if the answer is \”YES\”, it means eating the mouse, then the child holding this flash card needs to quickly return to the position. 59. Sweet Home Preparation Tools: Toddler Photo Game Analysis: Draw two sweet homes on the blackboard, but they are empty. Children say sentences or words according to the teacher\’s instructions. Those who answer correctly can post their own photos in the house. 60. Frog Crossing the River Prepare tools: Flash card game analysis: Place the flash card on the ground, and the children will say the words according to the flash card. If they say the right one, they can jump forward. 61. Card relay race preparation tools: two sets of identical flash cards. Game analysis: Divide the class into two teams, draw a starting line at one end of the classroom, and arrange two sets of identical flash cards on the floor at least ten meters away from the first team. , each team sends one person to listen to the teacher’s command on the starting line, “Walk, Pick up the cat.” The two people must use the walking one to get the cat’s flash card. The one who comes back first will score, and then replace the other two people and listen to the teacher’s command. Command to make corresponding actions and take the correct picture card, and so on. Note: Teachers can change different actions, such as: hop, jump, crawl, run…etc. 62. Preparation tools for lighting firecrackers: baton game analysis: After the teacher said a word, he immediately pointed the baton at a child. The child who arrives does not need to react in any way, but the children sitting on the left and right of the child need to stand up and say the word immediately. Children who respond slowly will be punished. Game extension: The teacher asks a question and then points to a child, and the child next to him quickly stands and answers 63. Memory paper bag preparation equipment: opaque kraft paper bag, several items Game analysis: The teacher first puts some items in the paper bag (at least ten (more than 10 items), and then meet again for a period of time, show them one by one for everyone to see, and practice the English names of various objects again, and then put them into the bag again to see who can remember them all. Note: Paper bags can be replaced with cartons, as long as they are opaque. 64. Preparation equipment for Blindfolded Man: some facial features that can be attached, blindfold. Game analysis: The teacher first chooses one of the facial features and asks the children “What’s this?”, and the children answer “It’s an”eye.\” Then the teacher blindfolded the child and asked him to hold his eyes, walk to the whiteboard and put money on his face. The other children directed his direction \”left, right, up, down\” and finally everyone shared the finished product together. Game Extension: You can draw the outline of any figure on the blackboard, and then ask the children to correctly paste the pattern into the outline. 65. Shooting game preparation tools: Sticky ball game analysis: Draw nine grids on the whiteboard, each The grid represents a number. The whole class is divided into two groups to compete. The teacher asks any questions and the children rush to answer. The children who answer correctly can come to the stage to throw sticky balls and shoot the grid on behalf of that group. The number that sticks out represents that group. How many points can be scored? In the end, whichever group has the highest score will win. Note: If the ball does not stick to the ball, the score will not be counted, and the excitement has been increased. 66. Tip of the Iceberg Preparation Tools: Flash Card Game Analysis: The teacher has selected a flash card. The teacher does not let the children see which card it is. When taking it out, the teacher covers most of the flash cards and only exposes one corner of the flash card to prompt the children about the content of the flash card. The fastest way to correctly guess the flash card is by following the prompts. Children\’s score for the content. Note: You can also really cut out a corner of the flash card and guess directly from the corner. There are many ways to expose the corner, which can be slowly exposed from top to bottom, left to right. 67 . Analysis of Shunfeng Er Game: The teacher speaks the words without making a sound, and the children read what the teacher says based on the teacher\’s lip shapes. They get points for answering correctly. Groups can also be used for confrontation, and the children can even be the little teachers to teach the whole class. The class guesses to increase the fun of the game. Note: Teachers must pay attention to whether their mouth shapes are clear and easy to identify. They can also test sentences to increase the difficulty. 68. Analysis of the Hammer, Scissors, Paper game: It is played in the Hammer, Scissors, Paper, method but with passwords Change to saying words or specifying sentences 3 and then punching. 69. Zhuanzhuanle preparation equipment: several large paper bowls or large paper cups, picture game analysis: the teacher kneads the children into balls after looking at the pictures, puts them in the bowl, and puts them upside down. Arrange them in a row on the table, and then quickly move the upside-down paper bowls with both hands to reorder them several times. Finally, let the children guess \”Where is the__?\” The children point it out and point to the bowl they think is right and say \” here is __\”. The group with the correct answer will get points, and the wrong answer will be replaced by another person\’s guess, and so on. Note: You can add or subtract the number of paper bowls or change the speed of movement according to the level of the child to increase the number of games. 70. Please do this with me. Preparation equipment: background music Game analysis: Play some background music first, then ask the whole class to stand up. The teacher will do some actions according to the music and ask the children to imitate. Note: This game The purpose is to let children follow the teacher into music and become familiar with the music content. The movements should be simple and not too complicated, but they should be fun. For example, you can twist your butt 71. Twist Preparation tools: flash cards A set of game analysis: put the flash cards The card is given to the children who can say the word, and the teacher says the word. The child holding the designated flash card immediately stands up to the podium, displays the flash card, touches their buttocks together and notes.Note: The fun of the game is to touch the butt. 72. I say you play the game analysis: the whole class stands up, the teacher issues an order at will, and the children make the specified actions. Note: When teaching, you need to design an action practice game for each word or sentence first. Extension: It can be changed to I do it and you say it. 73. Find a partner and prepare tools: two sets of identical flash cards. Game analysis: Divide into two groups for confrontation. First, two sets of identical flash cards are placed on the ground. The teacher asks questions, and the children who answer correctly turn over the cards in the two sets of cards. If they can pair up and pronounce the flash card words correctly, they can keep the cards. They cannot match. Otherwise, put the cards back to their original positions. The group with more cards wins. Note: It can also be the matching of word cards, the matching of pictures and word cards, etc. 74. Tic-tac-toe game analysis: Divide the whole class into two groups (one group is O, one group is X), draw a tic-tac-toe grid on the blackboard, put the words or flash cards into the grid, guess the punch first Determine the priority of answering the questions. Each group takes turns to read out a space. If the answer is correct, draw an O or 75 Look left and right. Preparation tools: Flash card game analysis: Paste the flash cards in different positions in the class. The children turn to face the flash cards according to the teacher’s instructions, and read out the contents of the flash cards again. Note: This game can be used by the whole class. Proceeding 76. The tall man and the dwarf prepare tools: Flash card game analysis: The children hold the flash cards and start walking in a circle and say \”walk, walk, walk\”. The teacher reads 1 word, and all the children read the word and continue walking in the circle. The child with the corresponding flash card needs to walk in a half-squat position until the teacher says the next word before standing up. The other child is asked to walk in a half-squat position. Game extension: squatting can be changed to other actions such as jumping 77. Walk left to right Game analysis: Several children line up to walk in a circle and say the sentences learned in this lesson. The teacher says \”stop\” and the children need to turn around and continue. Walk, those who respond slowly will be eliminated. Note: Suitable for children in middle and large classes. 78. Carousel Game Analysis: Children line up to follow the teacher and say the sentences learned in this lesson. When the teacher says \”stop\”, the children must squat down immediately, otherwise they will be eliminated. 79. Freeze Man Preparation Tools: Music Game Analysis: Let the whole class of children stand up and play a piece of music. While playing the music, the teacher can give the children some action instructions (for example: Shake your head, jump… etc.) as children. If you are not careful, the teacher can suddenly shout \”Freeze\”, and the children must immediately stop moving as if they are frozen. If they are still moving, they are out. Note: Teachers can also ask the children some questions when they are freezing, and ask the children to answer with a freezing voice, and then continue the game. 80. Analysis of the Looking Back Game: Children line up and follow the teacher and say the sentences learned in this lesson. When the teacher turns around, the children must turn around. Note the extension: Except for small classes, teachers can make movements when turning around and ask children to do the same movements. 81. Tools for looking for coincidences: two sets of identical flash cards. Game analysis: Arrange the flash cards face down into two stacks randomly, make sure no one is looking.When it comes to the order of flash cards, the whole class is divided into two groups. The teacher asks questions and asks those who answered correctly to turn over the cards first. Turn over one card from each of the two stacks. If the two are the same, it means that the pairing is successful, and the group will get one point. . Note: When children turn over the cards, the teacher can ask another question based on the content of the card. If the answer is correct, the teacher can add points. 82. Preparation tools for vertical strikes: balls, flash cards. Game analysis: The teacher places the cards in different positions in the front of the classroom. The teacher says a word and assigns the children to take the ball and hit the corresponding word. 83. Bowling preparation equipment: ball, chair, flash card. Game analysis: The teacher places the card on the chair and asks the children to roll the ball towards the chair with the specified word flash card. 84. Paper airplane preparation tools: paper Game analysis: Let each child make a paper airplane and play in groups. Each group says a word or sentence. If their answer is correct, then he or their group can fly a paper airplane. As for teachers, they can design a score sheet. For example, if their plane hits the blackboard, they will get 2 points, if they hit the table, they will get 5 points, etc. In the end, whichever group scores the highest will win. Note: It is best not to have a sharp front end of the paper airplane, and then fold it flat to avoid accidentally injuring the child\’s eyes when shooting the airplane. 85. Bouncing preparation equipment: Ball game analysis: The teacher throws the ball down at will and says the words. The children need to follow the rhythm of the ball bouncing and say the same words. Notes: Suitable for children in small classes. Game extension: Children in middle and large classes can invite children to come. Shoot the ball. 86. Lucky chair preparation equipment: chairs Game analysis: Place the cards on two chairs, the teacher says the word, and the children grab the corresponding chairs. Note: Suitable for small class teaching game extension: For children in middle and large classes, the children can keep a certain distance from the chair. After the teacher says the word, the child jumps to the correct chair. 87. Analysis of the wind blowing game: The teacher and all the children say the word or sentence while Walk around freely within the designated area. The teacher says \”stop\” and participates in the children\’s chair grabbing. Children without chairs act as teachers and continue the game. . 88. Preparation tools for knocking: hammer, flash cards Game analysis: Put the flash cards on the blackboard, the teacher knocks on the word cards, and the children say the words. Note: Suitable for small classes. Game extension: Designate children to type word cards, and other children will say the words. (Applicable to small classes) 89. Soldiers prepare equipment for obeying orders: hammer, flash card game analysis: put the word on the blackboard, draw footprints, handprints or mouth on the blackboard; the teacher knocks on the flash card and the children say the word; when knocking on other words Children need to take corresponding actions. 90. Preparation tools for passing cards: Cards. Game analysis: The whole class passes the cards in order. The teacher says to stop and the children need to get up and answer the teacher\’s questions. Game extension: It can be changed to a sound transmission game. Children take turns saying words or sentences according to the order to see which group can pass the sentences or words the fastest. 91. Top card game equipment: flash cards. Game analysis: The teacher holds the word card and designates the children to touch the card with their heads. All the children pronounce the word, and the teacher freely controls whether to let the children take the card. Game extension: can be extended to 2 playersChildren compete to see whose head touches the card first. 92. Space Camp Game Tools: flash cards, newspaper game analysis: Place the flash cards in different places in the class, put newspapers underneath, select 5 children to play the game, the children follow the teacher\’s instructions According to the instruction, stand on the instruction newspaper. Children who do not stand on it are eliminated. Then fold the newspaper in half and continue the game. And so on. Note: Pay attention to the arrangement of the number of players and maintain the order of classes. 93. Small wooden horse game equipment: chair, flash card game analysis: Choose 2-3 little knights to sit on the chair, holding their hands on the backrest. The teacher places the flash cards in different positions, and the children ride the small wooden horse according to the teacher’s instructions. Corresponding flash cards. Note: When riding, children are required to keep the chair off the ground and not make noise by rubbing on the ground. This game is suitable for large classes and preschool children. 94. London Bridge Game Tools: Music Game Analysis: Let two children make a small bridge. The other children stand in a row and sing songs while crossing the bridge. When the music stops, whoever is on the bridge will be the child who makes the small bridge. If you hold it, you will be punished. 95.Melody says (Melody says) game analysis: If the teacher adds \”Melody says\” before saying a word, the children must say the word and do the actions, = say the word directly. If there is no \”Melody says\” in front of it, the instruction is not valid. The Early Childhood Department There is no need to say this word and no need to do this action. Game extension: It can be played in the form of a competition. One student from each group will be selected to go to the front to do the moves together. If they do something wrong, they will be eliminated. The last one or two people left will be the winner. 96. Fan and fire game tools: flash cards. Game analysis: The teacher places the reverse side of the card on the table, and asks the children to blow the card through the fan or directly with their mouth, so that the card can be seen in reverse. Note: Do not use your hands to see the contents of the inverted card. 97: Tools for the tail-catching game: clips, flash card game analysis: The teacher clips the flash card behind his back and asks the children to do it in a circle. The teacher walks around the children. During the walking process, the children can be asked to say words, sentences, or sing. When the teacher touches a child, the child immediately gets up and chases the teacher, removes the card from the teacher\’s back, and wins if he takes it down. Note: It is recommended that the teacher make the long tail player to ensure safety. 98. Clothes collection game equipment: a rope, flash cards, pins. Game analysis: use a pin to fix the card on a rope, and tie the rope to a place where children can touch it. Wherever they go, the children listen to the word, jump quickly, touch the card and repeat its English name. 99. Analysis of a simple song game: The students sit in a circle in a circle. The teacher selects a rhythm that is familiar to the children and changes the lyrics of the song into a word according to the teaching content. Ask the children to use this word to complete the specified song. singing songs. Note: Changing the rhythm of the song needs to be simple and familiar to young children. 100. Analysis of the Palm Game: The teacher puts one palm downwards, and the other children’s fingers are placed under this palm to form a circle.Circle, all make such movements, sing a song, when the song stops, the teacher grabs the slow finger. Note: The number of game players can be selected based on class size and children’s discipline.
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- [Classic Collection] A collection of 100 kindergarten parent-child games